3rd Person Combat & Traversal in Unity
A basic familiarity with C# and the Unity engine is required.
This is the course for you if you want to learn how to develop your own third-person action combat game, comparable to Dark Souls or Assassin’s Creed.
Get a head start on this intriguing course by enrolling early! The course is currently being created with Unity 2022.1, the most recent version of Unity. You’ll be among the first to see the material, and your feedback might help develop the course!
Learn how to make your own third-person combat system (like that seen in Dark Souls or Assassin’s Creed)! It’s simple to include in your RPG or any other third-person game you’re working on.
We will talk about player input, animation state machines, attack combinations, dodging, locking on to a target, cinemachine camera choices, and some basic AI for how opponents attack, among other things.
By the conclusion of the course, you’ll have developed your own sandbox arena, complete with a third-person camera and control system that you can use with either a mouse and keyboard or a gaming controller to hack and slash as many opponents as you like.
You’ll need a basic familiarity with the Unity interface and C# (you should be OK if you’ve done any of our previous Unity courses).
All students have access to the Q & A forums, where our teachers, teaching assistants, and community members are eager to answer your questions and congratulate you on your accomplishments.
Do you want to make your own battle game?